Rock Factory  1.0
Unity3d component package for procedural rocks
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RFDisplacementSettings Class Reference

Displacement settings. More...

Inheritance diagram for RFDisplacementSettings:
RFDisplacementSettingsPro

List of all members.

Public Attributes

RFIVector2 resolution = new RFIVector2(0,0)
 Resolution of displacement map
Leave 0x0 to match number of segments.
RFRockDisplacementProc.RFDisplacementPatterns pattern = RFRockDisplacementProc.RFDisplacementPatterns.PerlinNoise
 Pattern to use.
FilterMode filterMode = FilterMode.Bilinear
 Filter mode.
int randomSeed
 Random seed.
RFContourLine[] delaunayByHeight_isolinesMinMaxThresholds
 Array of contour lines The delaunay by height_isolines minimum maximum thresholds. Isolines (a.k.a. contour lines) are lines connected by points of equal height.
float delaunayByHeight_markerDistanceInTextureSpace = 0.08f
 Minimal distance between contour line points in texture space. Used by delaunay by height type.
float delaunayByHeight_borderDistanceInTextureSpace = 0.1f
 Distance to border in texture space. Used by delaunay by height type.
float heightScale = 0.5f
 Height scale.
float spherizeRoundness = 1f
 Roundness.

Detailed Description

Displacement settings.


Member Data Documentation

float delaunayByHeight_borderDistanceInTextureSpace = 0.1f

Distance to border in texture space. Used by delaunay by height type.

RFContourLine [] delaunayByHeight_isolinesMinMaxThresholds

Array of contour lines The delaunay by height_isolines minimum maximum thresholds. Isolines (a.k.a. contour lines) are lines connected by points of equal height.

float delaunayByHeight_markerDistanceInTextureSpace = 0.08f

Minimal distance between contour line points in texture space. Used by delaunay by height type.

FilterMode filterMode = FilterMode.Bilinear

Filter mode.

float heightScale = 0.5f

Height scale.

RFRockDisplacementProc.RFDisplacementPatterns pattern = RFRockDisplacementProc.RFDisplacementPatterns.PerlinNoise

Pattern to use.

int randomSeed

Random seed.

RFIVector2 resolution = new RFIVector2(0,0)

Resolution of displacement map
Leave 0x0 to match number of segments.

float spherizeRoundness = 1f

Roundness.


The documentation for this class was generated from the following file: