Displacement settings. More...
  
 Public Attributes | |
| RFIVector2 | resolution = new RFIVector2(0,0) | 
| Resolution of displacement map Leave 0x0 to match number of segments.  | |
| RFRockDisplacementProc.RFDisplacementPatterns | pattern = RFRockDisplacementProc.RFDisplacementPatterns.PerlinNoise | 
| Pattern to use.   | |
| FilterMode | filterMode = FilterMode.Bilinear | 
| Filter mode.   | |
| int | randomSeed | 
| Random seed.   | |
| RFContourLine[] | delaunayByHeight_isolinesMinMaxThresholds | 
| Array of contour lines The delaunay by height_isolines minimum maximum thresholds. Isolines (a.k.a. contour lines) are lines connected by points of equal height.   | |
| float | delaunayByHeight_markerDistanceInTextureSpace = 0.08f | 
| Minimal distance between contour line points in texture space. Used by delaunay by height type.   | |
| float | delaunayByHeight_borderDistanceInTextureSpace = 0.1f | 
| Distance to border in texture space. Used by delaunay by height type.   | |
| float | heightScale = 0.5f | 
| Height scale.   | |
| float | spherizeRoundness = 1f | 
| Roundness.   | |
Displacement settings.
| float delaunayByHeight_borderDistanceInTextureSpace = 0.1f | 
Distance to border in texture space. Used by delaunay by height type.
| RFContourLine [] delaunayByHeight_isolinesMinMaxThresholds | 
Array of contour lines The delaunay by height_isolines minimum maximum thresholds. Isolines (a.k.a. contour lines) are lines connected by points of equal height.
| float delaunayByHeight_markerDistanceInTextureSpace = 0.08f | 
Minimal distance between contour line points in texture space. Used by delaunay by height type.
| FilterMode filterMode = FilterMode.Bilinear | 
Filter mode.
| float heightScale = 0.5f | 
Height scale.
| RFRockDisplacementProc.RFDisplacementPatterns pattern = RFRockDisplacementProc.RFDisplacementPatterns.PerlinNoise | 
Pattern to use.
| int randomSeed | 
Random seed.
| RFIVector2 resolution = new RFIVector2(0,0) | 
Resolution of displacement map
 Leave 0x0 to match number of segments. 
| float spherizeRoundness = 1f | 
Roundness.