Introduction
Gear Factory is a Unity3D component package for:
- procedural generation of gears
- rotation based on gear ratio
If you want to know more, check out our product page first.
Installation
Purchased from Unity asset store
- Install through the asset store.
Purchased from our site or a reseller
- Download the package through the provided link.
- If the package is compressed, first extract it into a temporary directory.
- Start Unity.
- Open your project in which you would like to use Gear Factory or start a new one.
- In the main menu go to: Assets > Import package > Custom package ...
- Select the extracted .unitypackage
- Done!
Getting started
- From the main menu, choose GameObject > Create Other > Gear Factory > Gear.
- You should see a procedurally created gear without any materials on it in your scene.
- From the main menu, choose GameObject > Create Other > Gear Factory > Machine.
- In your hierarchy select the Machine.
- From your hierarchy drag the Gear we just created into the "Powered Gear" property of the Machine inspector.
- Click Play and watch your first Gear doing a 360 !
Final note
All sourcecode is included. The sourcecode is only available in C# (for now) to keep the maintenance update frequency up to speed. Licensing is on a per seat basis. This means you are only licensed to use the package for a single developer only.
The possibilities are endless. Keep in mind: all automation can be disabled. The separation of the core engine from the mesh generator makes it possible to create any mesh you like, and integrate it into a machine powered contraption.
Creative freedom is where you need it!